#include "stdafx.h"
#include "CreatePunchMessage.h"
#include "SGD Wrappers\MessageID.h"


CreatePunchMessage::CreatePunchMessage(Entity* e)
: SGD::Message(MessageID::MSG_PUNCH)
{
	owner = e;
	owner->AddRef();
}


CreatePunchMessage::~CreatePunchMessage()
{
	owner->Release();
}
